Monster house games




















On paper, it looks like a task that should be easier than making a brand new IP from scratch. Yet licenced games have garnered a reputation for being the most hit and miss games in existence.

As we look at Monster house, another attempt to galvanise the licenced game market, we see just why this genre has garnered this reputation. The third-person approach, the simple mechanics and the cel-shaded aesthetic do nothing to push the boat out in terms of performance but the sound quality, the tense atmosphere and the Tim Burton style art direction all culminate to make this game look interesting, at least at face value.

The art direction deserves some praise as well. Although the visuals are by no means spectacular. In fact, for the time of release they were rather safe in terms of details. However, the environments are initially rather intriguing and really make the player feel part of the adventure. It is a shame though that as the game progresses that these assets are recycled to pad out events. One thing a licenced game needs to be is accessible. The camera angles are enough to give you motion sickness, the lock-on system is extremely hard to use and there are a series of quick-time events that are ridiculously harsh, even for an adult player with reasonable reaction times.

It also show details about the characters, locations and more. Anyone is free to edit as long it is relevant. With Halloween approaching, the trio must find a way to destroy the structure before innocent trick-or-treaters meet ghastly ends.

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