Banned restricted update




















Otherwise, they should just have said what was really wrong with Chalice. Workshops in general will play on pretty much as normal, though they will lose a very helpful tool for fighting 1- and 2-drop removal in the mid- and late-game. Many players were surprised when Treasure Cruise was restricted in January this year and Dig Through Time was left untouched. Fully delved, the 2-mana instant sees seven cards and lets you pick the best two, often being an effective tutor in Vintage, where there are so many broken plays to choose from.

Did this somehow not compare to drawing three random cards at sorcery speed for 1 mana? Non- Gush Big Blue decks added two or three Digs as a way to improve card quality and quantity in the midgame, using those to compete with the often faster Gush draw engine. Now that everyone was playing Dig Through Time , Wizards saw fit to restrict it, wanting to open the format to more options.

Add them to the pantheon of restricted draw and tutor spells that start the best decks in Vintage; they have earned their spots next to Brainstorm and Ponder , certainly.

What this will do is bring the Big Blue decks and the Gush decks more in line with each other. Gush will no longer be a natural foil with its superior draw engine. It works great with Mana Drain and will probably further encourage the creation of more Big Blue decks using the classic counter. Together, Thirst and Drain provide the option for a counterspell or end-of-turn draw as necessary, and Thirst provides an outlet for Drain mana.

Exemplified by the Champs results, there are many ways to go with Thirst for Knowledge development. Control Slaver pilots, I know, are eager to see if Goblin Welder s can make a comeback in blue-based control again. All Spells deck which uses Balustrade Spy and Undercity Informer to mill its entire library, having no cards that count as lands while in the library.

Given the difficulty of interacting with the strategy, it isn't easily held in check by natural metagame forces. We don't believe Pioneer can be at its most fun with Oops! All Spells being a large part of the metagame. So, we're choosing to ban Balustrade Spy and Undercity Informer. As in Pioneer, Uro, Titan of Nature's Wrath has become a dominant fixture across many of the top Modern decks and operates at a power level that makes it difficult for other midrange and control strategies to compete with.

To open space in the metagame for a greater variety of midrange strategies and other slower decks to coexist, we're choosing to ban Uro in Modern as well. Along with Uro, we're also addressing two land cards frequently used by ramp and control strategies that we feel are decreasing diversity of gameplay patterns: Field of the Dead and Mystic Sanctuary.

Both lands create repetitive and noninteractive game states in the late game for relatively low deck-building cost. To promote more back and forth gameplay and interaction over win conditions, we're choosing to remove them.

Simian Spirit Guide is a card we've had our eye on for some time as an enabler that speeds up fast combo decks. As the Modern card pool has grown, so too has the capability for decks to assemble early game-winning combinations from hand, with some recent examples including Oops! All Spells, Charbelcher variants and some builds of the recent Tibalt's Trickery deck.

To slow down that category of combo decks as a whole and give opponents more time to set up interactive plays in the early game, Simian Spirit Guide is banned. Finally, while there's been much discussion about new Tibalt's Trickery decks in several formats, we see Modern as the format where those decks are uniquely problematic via Tibalt's Trickery 's interaction with cascade. While the overall win rate of the deck hasn't shown to be problematic, we believe it contributes to non-games that make Modern less fun to play.

As the goal of this update is to shake up the metagame into a more fun spot, we're concerned that a continued metagame presence of Tibalt's Trickery decks would work against that goal. Therefore, we are banning Tibalt's Trickery in Modern. While balance hasn't looked problematic in Legacy, we've heard community feedback that a few cards have come to draw too much of the focus for deck building and gameplay.

Oko, Thief of Crowns has proven powerful in other formats, but with Legacy having an especially high overall power level, we'd been waiting to see whether it would fall in line with the average power of the rest of the metagame. Over time, we've seen Oko continue to remain a major metagame presence and a contributor to lower diversity. With its huge card pool, Legacy is a format that should offer tremendous variety of deck-building options and reward innovative deck construction and tuning.

Biden says new variant underscores need for vaccines. Please enter email address to continue. Please enter valid email address to continue. What does that mean? If the card were legal, a competitive player either must be playing it, or must be specifically targeting it with his or her own strategies. Some cards are banned because they have proven to simply be too powerful in their respective format. While hundreds of hours are spent rigorously playtesting sets before their release, the complexity of Magic makes it nearly impossible to accurately predict all the ways the new cards interact with older ones.

Cards whose art, text, name, or combination thereof that are racially or culturally offensive are banned in all formats. This list is a work in progress. Click here for the list. Currently, only the Vintage format uses a restricted list. This format lets you dive deeper into Magic 's history, allowing cards from Eighth edition to today. The following cards are restricted, which means you can only have one of them in your main deck and sideboard combined:. The following cards are banned in Brawl and cannot be included in your deck or used as your commander:.



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