Bookworm Adventures Volume 2. Dynomite Deluxe. How to make a good computer game for free. How to play Android games on your Windows PC. How to increase FPS in games. How to play AAA games on laptops or low-end computers. How to share Steam games with your friends. How to make a let's play video. In real terms, it's little more than a glorified quicksave, but one that maintains the sense of immersion, something that has clearly been uppermost in the game's design.
For example, health is restored by drinking water as opposed to finding an arbitrary health pack, again maintaining the integrity of the universe or at least to the extent that a gushing head wound can be cured with a sip of water.
The magical sands also have other uses, and as well as reversing time they can slow it down, giving you something of an advantage over enemies during close combat. And if you think that sounds familiar, you'd be right, as it is to all intents and purposes, bullet-time, albeit without the bullets scimitar-time doesn't quite have the same ring.
Also handy in a scrap, enemies can be frozen in time, enabling you to slay them without reply. As for the fighting, although you can sometimes run away from nasties, you will eventually have to get stuck in, using the game's much-vaunted multi-directional combat.
What this means is that when surrounded by a slew of enemies, you can switch between them and lock on to one while lashing out with your sword. It's not really that big a deal -particularly with the keyboard -and the combat isn't particularly satisfying. Demons have to first be lacerated into submission with your sword, and then swiftly finished off with the Dagger of Time lest they rise again.
In a one-on-on situation, this presents no problem, but with three or four it becomes something of a crowd scene, and your path to the stricken demon is often blocked. Also, due to the fact that the Prince locks on to an enemy, if you need to back off to replenish your health, you have to first put away your weapons, thus leaving yourself vulnerable.
On the plus side, you can use your sword at any time, even when climbing a ladder or hanging off a bar. This adds to the perceived reality and comes in handy when hanging off a branch attempting to ward off a flock of killer birds, for instance.
Or maybe they were bats. Prince Of Persia was of course all about traps, with instant death meted out in a number of gruesome ways. They certainly haven't been overlooked here, and the vast palace in which the game takes place is full of them, at times resembling some kind of medieval torture chamber. Among the devious devices is an homage to the original in the form of the famous spikes, either lurking in a pit or ready to spring from the ground should you put a foot out of place.
With all manner of hardware flying about, you do need to be on your toes, and the prince is well equipped, able to roll like a gymnast, aided by some excellent animation. As a change of pace, puzzles are liberally scattered through the game, and require a reasonable level of thought. If you don't enjoy thinking and who does? It's a big old palace in which you're roaming around, and it's a reasonably big old game.
Along the way, you'll meet a few characters, including the token female interest in the form of Princess Farah, who seems keen but may have dubious motives. That said, the Prince is a goodlooking guy, particularly when he loses his shirt, and it has been suggested in some quarters that he's the male equivalent of Lara Croft, providing a bit of titillation for the ladies.
It's not perfect, but there are enough fresh ideas to go some way towards re-establishing your faith in the genre. That said, simply categorising it as a platformer-turned-action adventure doesn't really do it justice, as it manages to transcend lazy pigeonholing to deliver a near seamless gaming experience.
If anything, it's a tad earnest in places, although this is perversely offset by some dismal attempts at humour. These are minor details though, and the real value is to be found in the sparkling gameplay and lavish environments.
Expectations have been high since the game's award-winning E3 appearance, and they have largely been met. Ubisoft has kissed a frog and it's turned into a prince. Herein lies a tragedy. When we first saw the new Prince Of Persia game we were stunned - it's quite probably the bestlooking and playable platformer ever to grace the PC. Luckily, this demo gives you the chance to see why we were and still are excited and aroused. The game is centred around the titular Sands Of Time, which were spilled early on in the game proper, causing almost everyone in the land to transmogrify into strange beasts.
To counter these and the many traps and death-defying leaps, you need to get your hands on the magic dagger the one that's imbued with time-control powers, enabling you to literally rewind time if you fluff something.
Each bit of time control uses up a portion of the sands within the dagger, but you can top this up by dispatching the enemy and your own health by drinking water. The demo starts by presenting you with a few trap-filled corridors before you enter the main hall, where tumbling ledges, massive pillars and a giant statue stand between you and your prize. Once you've retrieved the dagger, you need to get your arse out quick-smart as the corridors start to crumble. Now it's time to fight.
Use the blocking stance to deflect all but the most sneaky of attacks. Running toward an enemy while pressing jump enables you to lightly vault over their heads, giving you a chance to get out of a tight scrape and also lets you get a swift thwack to the back. Remember to finish off defeated enemies with your dagger or they'll rise again to seek their revenge. Next up is a section showing off the acrobatic highlights of the game, in which you find yourself running along walls, swinging from poles and generally jumping about like a demented flea.
To some, this was farming. To far too many people, lowever, it was a reason to completely ignore the game and something with guns instead. Witness then, the rebirth of the Prince: innocence gone, naivety ost. A mean mother-bitch from hell who can cut people's heads off and only shaves every other week. The action takes place some six o eight years after the original, with the Prince's ship being invaded by some undead beasties.
It then progresses through to a cursed island fortress where he can face off against yet more nastiness and Dahaka - the living incarnation of fate or some such nonsense , who bears a hefty grudge against our boy the Prince. The game's intended to address the flaws many perceived in its x predecessor, namely A the way in which puzzles and combat were kept so separate from each other, and the fact that the fighting itself was a bit iffy.
So you can now wield two swords and use enemies as human well nearhuman shields, as well as throw objects and mix the trademark wall-running and jumping with the laceration of your enemies. Monsters too, seem to have grown with the Prince's moodiness - as you can see from the Legolas-style toppling of the colossus in the screenshots.
So it's all change, but whether it's for better or worse is hard to discern; the fighting may be better, but will the charm remain? You'll have to wait and see. Play the Game! Replace the original POP. EXE file with the one from the File Archive. EXE Play the Game! Extract the POP. Game or Patch Questions? Its the old game dude. HD has sharper colors, atleast. Does anyone know if the new PS3 version has any improvements to graphics? The PC version looks better than the HD version anyways.
Even without HD.
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