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My sincere thanks , Pete. Originally posted by clintonwelding1 View Post. Pile Buck. But after I got hurt, and had to go into management. I started hanging around all those engineer types. After seeing what they can do with Auto-Cad I had to have it. They gave me a pirated version, and I started teaching myself, and would get help from them when asked.

Later I got stuck on night shift on a dredging project, company assigned a collage intern engineer to me. Well baring breakdowns there is really nothing for management to do on a dredging project. Spin the model or switch into 'walk mode' for Quake-style control. Software development kit and plugin interface. Edit Reason: add software website. Nine Years of Service. Currency: 25, NSP. RE: AC3D 8. Seldom I come across a crack that hasn't been flagged as a virus false positive detection.

I'll forward this to my friend who's a designer at work. She'll certainly appreciate It. Thanks again. I was more surprised that the installation file had a detection. LG UBK New media comments.

Plex Disc BD-R. Princo DVD-R. Kodak BD-R. Copystars BD-R. Newest guides. Top ffmpeg lossless commands. How does a video codec work? How to capture anything with Obs Studio. The surface shader defines the light interaction at the surface of the mesh. One or more BSDFs can specify if incoming light is reflected back, refracted into the mesh, or absorbed.

When the surface shader does not reflect or absorb light, it enters the volume. If no volume shader is specified, it will pass straight through to the other side of the mesh. If one is defined, a volume shader describes the light interaction as it passes through the volume of the mesh.

Light may be scattered, absorbed, or emitted at any point in the volume. The shape of the surface may be altered by displacement shaders. This way, textures can be used to make the mesh surface more detailed. Depending on the settings, the displacement may be virtual, only modifying the surface normals to give the impression of displacement also known as bump mapping or a combination of real and virtual displacement.

The Blender website contains several demo reels that showcase various features of Blender. Blender can be used to simulate smoke, rain, dust, cloth, water, hair and rigid bodies. A cloth is any piece of mesh that has been designated as 'cloth' in the physics tab. The fluid simulator can be used for simulating liquids, like water hitting a cup.

The particle physics fluid simulation creates particles that follow the Smoothed-particle hydrodynamics method. Since the opening of the source, Blender has experienced significant refactoring of the initial codebase and major additions to its feature set.

Improvements include an animation system refresh; [36] a stack-based modifier system; [37] an updated particle system [38] which can also be used to simulate hair and fur ; fluid dynamics; soft-body dynamics; GLSL shaders support [39] in the game engine; advanced UV unwrapping; [40] a fully recoded render pipeline, allowing separate render passes and "render to texture"; node-based material editing and compositing; and projection painting.

Part of these developments were fostered by Google 's Summer of Code program, in which the Blender Foundation has participated since Blender is extensively documented on its website, [42] with the rest of the support provided via community tutorials and discussion forums on the Internet.

Professional support, provided by the Blender Network, contains support and social services for Blender Professionals. Additionally, YouTube is known to have a great many video tutorials available for either Blender amateurs or professionals at no cost.

Blender started out as an inhouse tool for a Dutch commercial animation company NeoGeo. NASA also used Blender and Blend4Web to develop an interactive web application to celebrate the 3rd anniversary of the Curiosity rover landing on Mars. The first large professional project that used Blender was Spider-Man 2 , where it was primarily used to create animatics and pre-visualizations for the storyboard department.

The French-language film Friday or Another Day Vendredi ou un autre jour was the first 35 mm feature film to use Blender for all the special effects, made on Linux workstations. The special effects were by Digital Graphics [59] of Belgium. Blender has also been used for shows on the History Channel , alongside many other professional 3D graphics programs. Its main characters are anthropomorphic talking animals.

The company responsible for the special effects, Gecko Animation, uses Blender for multiple projects, including Red Dwarf.

Every 1—2 years the Blender Foundation announces a new creative project to help drive innovation in Blender. In September , some of the most notable Blender artists and developers began working on a short film using primarily free software , in an initiative known as the Orange Movie Project hosted by the Netherlands Media Art Institute NIMk. The resulting film, Elephants Dream , premiered on March 24, In response to the success of Elephants Dream , the Blender Foundation founded the Blender Institute to do additional projects with two announced projects: Big Buck Bunny , also known as "Project Peach" a 'furry and funny' short open animated film project and Yo Frankie , also known as Project Apricot an open game in collaboration with CrystalSpace that reused some of the assets created during Project Peach.

On October 1, , a new team started working on a second open project, "Peach", for the production of the short movie Big Buck Bunny. This time, however, the creative concept was totally different. Instead of the deep and mystical style of Elephants Dream , things are more "funny and furry" according to the official site. The game is titled Yo Frankie. The project started February 1, , and development was completed at the end of July A finalized product was expected at the end of August; however, the release was delayed.

The Blender Foundation's Project Durian [68] in keeping with the tradition of fruits as code names was this time chosen to make a fantasy action epic of about twelve minutes in length, [69] starring a female teenager and a young dragon as the main characters.

The film premiered online on September 30, Many of the new features integrated into Blender 2. On October 2, , the fourth open movie project, codenamed "Mango", was announced by the Blender Foundation. It is the first Blender open movie to use live action as well as CG.

Filming for Mango started on May 7, , and the movie was released on September 26, As with the previous films, all footage, scenes and models were made available under a free content compliant Creative Commons license.

According to the film's press release, "The film's premise is about a group of warriors and scientists, who gather at the ' Oude Kerk ' in Amsterdam to stage a crucial event from the past, in a desperate attempt to rescue the world from destructive robots.

On January 10, , Ton Roosendaal announced that the fifth open movie project would be codenamed "Gooseberry" and that its goal would be to produce a feature-length animated film. He speculated that production would begin sometime between and The studio lineup was announced on January 28, , [79] and production began soon thereafter.

As of March , a moodboard has been constructed [80] and development goals have been set. From Infogalactic: the planetary knowledge core. Jump to: navigation , search. Blender px Blender 2. The main character from the Blender Sintel open film.



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